![]() Sugar allows you to automatically parry while jumping, and is good for some bosses that throw a lot of parryable pink stuff at you - Captain Brineybeard in particular. Sounds useful, but if you intend on using your meter throughout the fight, it can be okay to great depending on which weapon you use it with. The Coffee constantly refills your super meter, at a rate of one card every 25 seconds, and over the course of a 2-minute fight, you'll end up with five extra cards, enough for an additional Super Move. The actual value that they reduce it by is currently unknown, but if you find yourself dying a lot in the early bosses, it can help out a lot. The Heart & Twin Heart charms will give you 1 and 2 extra hit points, respectively, but on the downside, they weaken your attack power. ![]() In addition to your main weapon, you'll also be able to unlock six different charms, which give you unique passive buffs or abilities. Good for enemies with large hit boxes, and encounters where it's safe to jump, in order to maximize its damage. The EX move, The Jumbo Rebound, is a short ranged attack that acts as a saw blade, but, just like the roundabout, will return to sender, and will actually continue to swing around hitting things, just as long as you avoid catching it. The roundabout is especially effective against bosses you're running away from, like Grim Matchstick or the last phase of Baroness Von Bon Bon. This means you'll need to fire in the opposite direction if you want to keep your distance, but you'll still be able to deal some great damage without a whole lot of precision. It acts as a boomerang, traveling a short distance forward, then flying backwards the entire length of the screen. ![]() The EX move performs a short ranged blast, which is great for some burst damage when you're in close to a boss.Īnd last but not least, is the Roundabout. But as far as we can tell, it does the most damage per second in the game, and allows you to take down bosses in record time, but only if you can find an opening. You'll have to practice the timing on the shot, as it can be tricky having to charge it, jump, dash, and fire all at once. The Charge Shot might give you even more flashbacks of Megaman, as you'll need to hold the fire button to charge this up, and let go to unleash a fiery, long ranged attack. It's a great secondary weapon to pair with a longer ranged shot. The damage is pretty good, and the EX move, the Kablooey, launches a massive ball that explodes on impact. You might want to use the Lobber if the boss doesn't move around too much, or if they're below you, like Rumor Honeybottoms here. You'll need to be somewhat close to hit with this, but jumping will also increase the range. The Lobber, well, lobs bouncy balls at your enemies, bouncing twice and then disappearing. Put it on and switch to a high damage weapon for all the protection you need. Your EX, Chaos Orbit, is a shield that looks like something right out of Megaman, protecting you with 4 stars, and will damage any enemies that come in contact with you. For annoying little flying buggers, or bosses who force you to focus on platforming, this can be a godsend. The Chaser, though low in damage, is extremely useful to taking out moving objects, since the bullets home in on enemies. The EX fires an 8-way spread that can help when you're surrounded by enemies. It's a short ranged spread, similar to your favorite Contra weapon, that does slightly better damage than the peashooter. It has average damage, a flat trajectory, and a good EX move with Mega Blast, but it can have some trouble hitting enemies at certain angles.īut that's where the Spreader comes in. Each boss is different, from the way they move, to how they attack, and the direction they attack from, and the variety of weapons in Cuphead assures that you'll never be without a solution.Īs the first weapon you receive in the game, The Peashooter is a great, if basic, weapon.
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